


No because nobody is willing to fix a bug that only happens in an outdated version of ZSNES. Is there a way to obtain any of the extra powerups in the powerup house in the bonus area?
#Super mario bros x forums Patch
I hope you can make a version with checkpoints of this,cmom, there's a multiple midway points patch and various other way that make possible add checkpoints to a hack actually. )īut there's only two things that made me stop playing this hack,first are the dificulty,this one is really very hard if compared with SMW or SMB3,the second are the checkpoints,there's no checkpoints in this hack and this just add dificulty and make the things boring when the player dies in a level,specially when the death is near the end. The only thing I didn't like was the lack of checkpoints: I finally had to use savestates.įlaze,the powerups are just decoration. Levels are cool, enemies have variety, sprites are nice. It also detects and supports a handful of turbo functionalities, and has 2 SID support. It contains the original version that was released in Japan and United States, as well as the European version. for the Famicom and Nintendo Entertainment System. Welcome to the Mario Brothers forum Who can start new threads: All users. This is a Commodore 64 port of the 1985 game SUPER MARIO BROS. It's the first SMW hack I play (wow, I've just discovered a big new world) and I loved it. There's a new World Record in Super Mario Bros. queria que a koyuki editasse a hack e expandisse o jogo para 120 saídas. Just finished this hack on my SNES mini, it was pretty good but also hard at times, 5 stars :> The intro cutscene is stupid, is a ripoff of the princess peach message from super mario all-stars:super mario bros 3 and from super mario advance 4: super mario bros 3 but the NES one is not stupid But thanks for the good entertainment until this 64 level =] I give you 4 stars (-1 star for missing checkpoints in hard and long levels), so 16/20. It is sad because this hack is very interesting. This is why I stopped playing at this level : I had enough restarting all the castle because of unfair deaths in the Kamek/Bully section. Indeed, Bowser's Castle is too hard, maybe I could beat it with a lot of more tries, but as said Bandicoot the lack of checkpoints makes you bored after restarting the level 100 times from the beginning. The hack is very long and entertaining, but sadly I couldn't finish it. It is a good hack, with awesome graphics which bring you back in those good days playing SMB3 as a child on my SNES =] +Shadow666: you should patch this to smwOrig.smc or any smw rom that was never external tool-touched (if touched you should restore the rom to state 0 with lunar magic ,and patch the. It deserves the credit for being so amazing that it seems made by Nintendo. Is it possible to fix / adjust to run in real console? Hello I tried to run this in SD2SNES but it does not work. Excellent hack! A hack based in SMB3 combined with some elements (style, levels, tracks, characters and objects) of SMB, SMB2, SMW, YI and SML.Ī great tribute to 8 and 16 bits Super Mario Games.
